The focus visual is a border that highlights the currently focused UI element. In these cases, mouse mode lets users navigate freely with a gamepad or remote control, just like a mouse on a PC. XY focus navigation isn't practical, or even possible, for some types of applications, such as maps or drawing and painting apps. Recommendations for dealing with this and other considerations are outlined in this section. However, this limits the user to navigating up, down, left, and right. XY focus navigation enables the user to navigate around your app's UI. See Keyboard interactions for more detailed keyboard info. Support the user's preferred devices, make the UI focus clear and unmistakable, arrange content so navigation is consistent and predictable, and give users the shortest path possible to what they want to do.īecause Xbox gamepads and remote controls support many Windows keyboard behaviors and experiences, these recommendations are appropriate for both input types. In this topic, we discuss what you should consider in your interaction design (or what you don't, if the platform looks after it for you), and provide guidance, recommendations, and suggestions for building Windows applications that are enjoyable to use regardless of device, input type, or user abilities and preferences.īottom line, your application should be as intuitive and easy to use in the 2-foot environment as it is in the 10-foot environment (and vice versa). See Designing for Xbox and TV for general design guidance on Windows applications in the 10-foot experience. Many interaction experiences are shared between gamepad, remote control, and keyboardīuild interaction experiences in your Windows applications that ensure your app is usable and accessible through both the traditional input types of PCs, laptops, and tablets (mouse, keyboard, touch, and so on), as well as the input types typical of the TV and Xbox 10-foot experience, such as the gamepad and remote control.
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